F A B I E N   T R O N C A L CG ARTIST
  H O M E        |        P R O F E S S I O N A L   W O R K        |        P E R S O N A L   W O R K        |        A B O U T   M E         |         C O N T A C T
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C.V.
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      My goal is to create assets (illustration or 3D assets) that are visually impactful and memorable using the newest technology. For this, I rely on artistic and technical knowledge and a teamwork that goes to the highest quality.
      I want to set up pipelines following technological advances while providing a global vision that allows a continual artistic evolution.

      Currently, I am leading a team of 10 talented artists (Modelers, Texturers, Illustrators) at Ubisoft MontrĂ©al Sudio. I am responsible for developing the production pipeline, delivering illustrations and 3d assets for marketing and production.
Jury prize for "Chenonceau"
3DTotal
Excellence Award
3DMag
Galerie section